大家好,今天我们来探讨《红色警戒2:尤里的复仇》这款经典游戏的MOD制作与修改技巧。从基础的规则文件修改,到添加新兵种、武器,乃至地图编辑和电脑智能,我们将一起深入了解如何让这款游戏焕发新的活力。
我们需要了解《红色警戒2:尤里的复仇》的单位属性定义在rules.ini文件中,而尤里复仇则是rulesmd.ini。以下以美国大兵为例,展示如何修改单位属性:
[E1]
``plaintext
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes
OccupyWeapon=UCPara
EliteOccupyWeapon=UCElitePara
OpenTransportWeapon=1
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
OccupyPip=PersonBlue
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
`
[GAPOWR]
`plaintext
UIName=Name:GAPOWR
Name=Allied Power Plant
BuildCat=Power
Prerequisite=GACNST
Strength=750

Armor=wood
TechLevel=1
Adjacent=2
Sight=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0
Cost=800
Points=40
Power=200
Capturable=true
Crewed=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60,gtpowexp
Upgrades=2
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM
MaxDebris=6
MinDebris=4
ThreatPosed=0
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=300, 300, 450
TogglePower=no
Spyable=yes
DieSound=PowerPlantDie
ImmuneToPsionics=no
Drainable=yes
PoweredSpecial=yes
`
武器修改示例:
[M60]
`plaintext
Damage=15
ROF=20
Range=4
Projectile=InvisibleLow
Speed=100
Warhead=SA
Report=GIAttack
Anim=MGUN-N,MGUN-NE,MGUN-E,MGUN-SE,MGUN-S,MGUN-SW,MGUN-W,MGUN-NW
OccupantAnim=UCFLASH
`
通过以上代码,我们可以修改美国大兵的属性,例如生命值、速度、武器等。同样的方法,我们可以修改其他单位的属性。
我们来探讨如何添加新兵种。以飞行磁暴兵为例:
[PAPAYA]
``plaintext
UIName=PAPAYA
Name=Shock Trooper
Category=Soldier
Image=SHK
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no
Prerequisite=NAHAND,RADAR
Crushable=no
Strength=130
Armor=Plate
TechLevel=8
Pip=white
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=1000
Soylent=600
Points=15
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
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